So the dev's working on Planetside 2 decided recently that their game was too damn gorgeous to be crippled by horrendously low framerates, and set out to fix just that. This update has made the game run as if it weren't running on a burnt-out 2-slot toaster but in fact running on my moderately powered ASUS laptop, and as such, it's playable for me now! So I got myself sucked in to some raging battles and it got me thinking about how much fun it is to play even though it can get more than a little crazy. You know what it boils down to? Planetside 2 is fun because each time you play you come away from it with some wild virtual-war-story to tell your friends.
I remember back on Indar...
Listen up, and let me tell you a tale of glory. The enemy outnumbered our brave soldiers, but we still managed to take that damn bio lab at Allatum. It was a long and hard-fought battle but in the end we drove them right out of there and they couldn't take it back. Ah, those were the days.
I could go on like that for pages with all the cool stuff that happens in this game. Because of the fact that Planetside 2 takes place between three giant armies fighting over three giant continents, there exists a level of large-scale strategy that just isn't there in other shooters. Other shooters involve fights where they pit two small teams against each other for ten minutes in a map the size of my dorm, but not so with Planetside. Here, instead of matches, where one team wins and you do it all over again, we have full-blown campaigns. The game encourages the creation of platoons, with four squads the size of a Call of Duty team or larger, and a coordinated platoon is a force to be reckoned with. It's hard to not be impressed when you're part of an armored column on a northward rampage, taking the enemies' bases as you go. The fun of it is being part of the group, and how much organized chaos you can achieve with even a minimum of leadership. There are some flaws with this game experience though which become apparent, not surprisingly, when you're on the losing side.
How to Enter a Doorway
The issue with this MMO design is that often it presents insurmountable odds for the unorganized side, whether they lack leadership or sufficient amounts of cannon fodder. The game often degenerates into each team stuck on either side of a door, usually the exit from the defenders' safe zone, while the bullet-to-oxygen ratio of the atmosphere becomes increasingly bullet-heavy. These stalemates aren't much fun for anyone, as they can go on for hours. It's like World War One except there's no trenches:
Listen up, and let me tell you a tale of glory. The enemy outnumbered our brave soldiers, but we still managed to take that damn bio lab at Allatum. It was a long and hard-fought battle but in the end we drove them right out of there and they couldn't take it back. Ah, those were the days.
I could go on like that for pages with all the cool stuff that happens in this game. Because of the fact that Planetside 2 takes place between three giant armies fighting over three giant continents, there exists a level of large-scale strategy that just isn't there in other shooters. Other shooters involve fights where they pit two small teams against each other for ten minutes in a map the size of my dorm, but not so with Planetside. Here, instead of matches, where one team wins and you do it all over again, we have full-blown campaigns. The game encourages the creation of platoons, with four squads the size of a Call of Duty team or larger, and a coordinated platoon is a force to be reckoned with. It's hard to not be impressed when you're part of an armored column on a northward rampage, taking the enemies' bases as you go. The fun of it is being part of the group, and how much organized chaos you can achieve with even a minimum of leadership. There are some flaws with this game experience though which become apparent, not surprisingly, when you're on the losing side.
How to Enter a Doorway
The issue with this MMO design is that often it presents insurmountable odds for the unorganized side, whether they lack leadership or sufficient amounts of cannon fodder. The game often degenerates into each team stuck on either side of a door, usually the exit from the defenders' safe zone, while the bullet-to-oxygen ratio of the atmosphere becomes increasingly bullet-heavy. These stalemates aren't much fun for anyone, as they can go on for hours. It's like World War One except there's no trenches:
Planetside 2 101: The "Throw More Men at the Problem" strategy.
Yes, we did eventually win this battle. It makes for a great story. It was kinda amusing, in hindsight. But was it fun at the time? What about the other team? Unfortunately for Planetside 2, these moments are common. But hey, that doesn't mean it's a bad game. Any multiplayer online game like this you play is going to have moments such as these, where your experience stops being interesting and entertaining and starts becoming an exasperating slog. In my opinion, though, there are enough of the awesome moments to make all the time spent respawning worth it, if you've got the patience. And for those with patience, you might make it out alive to tell all of your crazy, exaggerated war stories to everyone!
Check out Planetside 2 here.